<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>BE NORMAL Devlog - itch.io</title><link>https://gaydarade.itch.io/be-normal</link><description>A surface level examination of nothing.</description><item><guid>https://gaydarade.itch.io/be-normal/devlog/1590408/be-normal-postmortem-feelings</guid><title>BE NORMAL postmortem (feelings)</title><link>https://gaydarade.itch.io/be-normal/devlog/1590408/be-normal-postmortem-feelings</link><pubDate>Fri, 17 Jul 2026 15:48:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is my first Renpy project, and it&#039;s done. If you count a few Twine games in 2016/2017, this is my 3rd game of this type. I don&#039;t really see a significant difference between the two engines (other...</p>]]></description></item><item><guid>https://gaydarade.itch.io/be-normal/devlog/1578029/be-normal-postmortem-facts</guid><title>BE NORMAL postmortem (facts)</title><link>https://gaydarade.itch.io/be-normal/devlog/1578029/be-normal-postmortem-facts</link><pubDate>Fri, 17 Jul 2026 13:59:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>purely factual timeline of events: i broke my game development up into more or less kinda discrete stages as follows. using a windows environment. pre-conceptual: last year watching the game jam and a...</p>]]></description></item></channel></rss>